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League Profile:

  • Teams consist of two players, any gender.
  • Youth may play, provided:
    • They are at least 15 years of age
    • Are a member of OCC
    • Have at least three years of curling experience
  • All team players must be members of the Oakville Curling Club in good standing, and eligible to play in the Sunday Evening Doubles League.
  • Registration is through the OCC website. 
  • Games are played on alternate Sunday evenings, unless the league is full, in which case some games will be scheduled every Sunday. 
  • In the event that all entries cannot be accommodated the order of precedence will be determined by the date of entry.

Rules of Play:

  • The scoring shall be the same as in a regular game of curling. The “positioned” stones that are placed before the beginning of each end are eligible to be counted in the scoring.
  • Each team shall deliver five (5) stones per end. The player delivering the team’s first stone of the end must also deliver the team’s last stone of that end. The other team member shall deliver the team’s second, third and fourth stones for that end. The player delivering the first stone can change from end to end.
  • Modified Free Guard Zone: no stone in play, including the “positioned” stones and those in the house, can be moved to an out-of-play position prior to the delivery of the fourth stone of an end. If there is a violation, without exception, the delivered stone shall be removed from play, and any displaced stone(s) shall be replaced to their original position by the non-offending team.
  • Before the start of every end, one team shall place their team’s “positioned” stone at the playing end of the sheet in one of two positions, designated A and B. The opponent’s “positioned” stone shall then be placed in whichever position (A or B) remains vacant. The location of these positions shall be as follows:
    • Position A: Placement so that the stone is bisected by the centre line and is either immediately in front of or immediately behind one of three (3) points in the ice. Teams will mutually agree on the location. The points are placed on the centre line:
      • At the mid-point between the hog line and the outermost edge of the top of the house 2.286 m. (7 feet 6 inches), or;
      • 914 m (3 feet) from the mid-point (i) closer to the house, or;
      • 914 m (3 feet) from the mid-point (i) closer to the hog line.
    • Position B: The Position B stone is placed so that the stone is bisected by the centre line and is in the back of the 4-foot circle. The back edge of the stone is aligned with the back edge of the 4-foot circle (“see diagram”)
  • Power Play Option: Once per game, each team, when they have the decision on the placement of the “positioned” stones, can use the “Power Play” option to position the stones.- The in-house stone, which belongs to the team with last stone in that end, is placed with the back edge of the stone abutting the front edge of the tee line, with half the stone in the 8-foot and half in the 12-foot circle.- The guard stone is positioned to the side of the sheet, so it would be bisected by a direct line between the middle of the in-house stone to the middle of the hack where the hack intersects with the centre line. The distance of this corner guard from the house will be the same distance that was determined for the centre guards and is either immediately in front of or immediately behind one of three (3) points in the ice.- The team with the stone positioned in the house (stone B), shall position the guard (Stone A)
    • At the mid-point between the hog line and the outermost edge of the top of the house 2.286 m. (7 feet 6 inches); then 1.07 m. (3 feet 6 inches) to the left or right of the centre line and the same side as the in-house stone, or;
    • 914 m (3 feet) from the mid-point (i) closer to the house; then 1.09 m. (3 feet 7 inches) to the left or right of the centre line and the same side as the in-house stone, or;
    • 914 m (3 feet) from the mid-point (i) closer to the hog line; then 1.04 m. (3 feet 5 inches) to the left or right of the centre line and the same side as the in-house stone, or;
    • The corner guard can be placed on either side of the ‘spot’ (closer to the house or closer to the hog line) determined prior to the game. 
    • OCC typically puts coins/dots in the ice for this specific reason. 
  • The “Power Play” option cannot be used in extra ends.
  • Teams will toss a coin for the decision in the first end.
  • Following the first end, the team that did not score shall have the decision on the placement.
  • If neither team scores in an end, the team that delivered the first stone in that end shall have the decision on placement in the next end.
  • The team whose “positioned” stone is placed in Position A in both Figure No. 1 & No. 2 shall deliver the first stone in that end.
  • While a team is in the process of delivery, that team’s non-delivering player may be anywhere on the ice surface.
  • After delivery, either or both players may sweep their delivered stone and any stones set in motion belonging to their team anywhere in front of the tee line at the playing This applies to all the teams delivered stones.
  • If a player delivers a stone out of proper rotation, the delivered stone is removed from play and any displaced stones are returned to their original positions by the non-offending team. Should the infraction not be discovered until after the delivery of a subsequent stone, play continues as if the infraction had not occurred; however, the player that delivered the first stone of the end can deliver a maximum of two stones in that end.

For more information please see Curling Canada's website


Guideline for Day Women Tuesday/Thursday Recreational League

The primary focus of the Day Women Tuesday and Thursday Recreational league is skill development, fun, and socializing. While small prizes are awarded to the winning teams at the end of each series, this is NOT considered a competitive league.  
The League aims to allow as many women curlers as possible to participate. There are approximately 4 series each session, with each series being 4 to 5 weeks in length.  Players are assigned to a new team each series.  
 
Curler Guidelines:
Registering
• Participating curlers must be paid members of the Club and they must have paid the Day Women Tuesday/Thursday Recreational League fee
• New curlers are strongly encouraged to complete a Learn to Curl program before joining this league
• Curlers sign up for each series separately on the Club website by the announced sign-up deadline
• For each series sign-up, curlers can sign up for either or both of Tuesday and Thursday (although curling on both days is NOT guaranteed).  At each sign-up, curlers are asked to indicate:
• The dates that you want to play – Tuesday and/or Thursday
• Your preferred date of play – Tuesday or Thursday (in case the convenors cannot put you on a team both days)
• Your first and second choice of position
• Any other comments that you want the convenors to be aware of
 
Curling
• Curlers will be notified of team assignment(s) by email prior to the start of each series
• Curlers should update their sparing availability for each series
• Curlers are responsible for finding their own spares to fill in for any absences (e.g. vacation, illness) and for keeping their skip informed. This can be done through the spare list on the Club website
• Games can proceed if a team has only 3 players. If a player arrives late they can join the game to sweep, but if they’ve missed their turn throwing their rocks, they should wait until the next end to throw their rocks.
• Up to 3 players on a team can be spares.
• Make your way to your assigned sheet as soon as the ice is ready for play and scoreboards have been reset to zero, “shaking hands”, and determining hammer by the Club specified start time
• This League follows the Club Bell Rule and the Five Rock Rule
• Teams are encouraged to play as quickly as safely possible to play 8 ends.
• Vices keep track of the score and total ends up to an including the 6th end and then play the 7th and 8th end for the win. Vices should record win/lose/tie, ends, and score on the Scoresheet posted in the Ladies locker room.  Eight end games should also be noted on the Scoresheet.
• A decision to end the game will be made by the team with the lower score. 
 
Convenor Guidelines
Setting up the Teams
• Ensure that series sign-up open and close dates are posted in the Day Women’s calendar and the Club website manager is aware of the dates (for posting on the Club website).
• Place reminders regarding series sign-up opening and closing dates in the Friday Flash
• Following the series sign-up closing date, access the series sign-up for each day through the Club website Convenor tab
• Review sign-ups and determine how many teams can be made – this will be a multiple of 8 (i.e. 8, 16, 24,32, 40, 48, 56 to a maximum of 64 curlers)
• When there are more curlers than a multiple of 8, some curlers may need to be excluded from game play that day/series.  Factors in determining who these curlers are should include:
• Consideration of the curler’s league registration date (for series 1) or series sign-up date (if available) for the remaining series
• Ensuring that all curlers get to play at least one day
• Ensuring that curlers who have registered for 2 days but can only be place on a team one of those days, gets to play on their preferred day
• Ensuring that exclusion from play only happens once to a curler per season
• Sort the registration list by position preference
• Identify the required number of skips, vices, seconds, and leads based on the total number of curlers
• When there are more or less curlers for each position, it may be necessary to refer to a curler’s second choice (and, in rare cases, a third choice based on curler experience).  When this happens, make not of for future series convening to minimize the number of times it happens to any given curler in one season
• Enter curler names in the team random generator software
• Manually review the randomly generated teams in relation to:
• balance of skill of curlers on each team as much as possible
• minimize curler overlap with Monday teams
• minimize curler overlap with Tuesday and Thursday teams
• minimize curler overlap with previous series in that season
• pair up any new curlers with their “big sister” (particularly for Series 1)
• Note:  as the season progresses, every effort should be made for curlers to not play together more than twice.  However, this may not always be possible and curlers may be required to play with the same curler more than once or twice per season.
• Randomly assign ice for the first game of each series
• Type up the team lists and scoresheets for posting in the Ladies locker room
• Send out the team lists to all curlers by email
• Notify any curlers who were excluded from play by email
• Send copy of team lists and the numbers of the ice sheets that will be used per day to Club administration
• Send copy of team lists to Club web manager for posting on website
• Advise Day Women Executive Player Development reps of any new curlers
Scoring and Ice Assignment
• The scoring procedure is printed on the Scoresheet as follows:
o 10 points for a win, 5 points for a tie, 0 points for a loss + the number of ends won (based on 6 ends of play) = total points
o Blank ends are worth ½ point for each team
o Defaulted games are 10 points and 4 ends for the “winning” team and 0 points for the defaulting team
o Points are cumulated game-to-game
• After the first week of play:
o pair teams up with the team that has the closest cumulative score. If teams have already played against each other in the current series, then pair teams up with the next closest cumulative scoring team (this includes the final game).
o assign sheets randomly.  If possible, teams should not play on a sheet they have already played on in that day/series (Note:  depending on the number of sheets in play, this may not always be possible)
• After the final game, teams are ranked based on their total points.
• A tie will be broken in the following order
o add 1 extra point for each 8 end game played
o compare the cumulated scores of each of the tied teams
o compare the head-to-head competition of the tied teams
o compare the last day of competition of the tied teams
• Announce the winners and award the prizes (as approved by the Day Women Executive) to the top 3 teams for each day at the completion of each series
• Post winning teams in the next week’s Friday Flash
• Complete a OCC Day Women Expense Claim form and submit to the Treasurer to be reimbursed for the prize money
 
 
 
 
 
 
 
Revised and Approved by Day Women Executive:  May 2022
 

This is a fun league, open to all! Enter as a Team or as an individual.

Rules

  • This is a half season league; games are every other Sunday
  • Games are 8 ends. Ties will not be broken
  • OCC's bell rule will be in effect for our games - for details, see OCC's Rules for Play.
    Games are played with the "Five Rock Rule"
  • Two 3-person teams may play a 6-rock game on skips' agreement
  • Other rules are as per OCA and OCC Rules for Play
  • Teams can be made up of any combination of males and females ie three men, 1 female or all females etc

Recording Results:

  • Record win, loss, tie

Spares:

  • Use the spares list first although "anytime" members may substitute in any regular games
  • Spares should play their normal club position
  • Notify your skip if unable to play and supply the name of the spare
  • In keeping with the "Fun & Fellowship" rule, only one member of a team must be present for a regular series game.

Playoffs:

  • Playoffs will be held should there be a sufficient number of teams and interest.

LEAGUE PROFILE

Team entries only - Maximum of 80 Teams consisting of 10 Divisions, (A to J) with a maximum of 8 Teams in each Division.

  • Each Team is to be made up of 2 male and 2 female players.
  • All Team players must be members of the Oakville Curling Club in good standing, eligible to play in the Mixed League and must be a minimum of 17 years of age as of December 31 of the current season.
  • Prior to the start of the season, teams will be seeded based upon PRIOR year’s results. (Returning Skip/Third or Third/Second/Lead will be considered a returning Team.).
  • New Teams will be seeded into vacant spots based upon experience and available openings at the discretion of the convener.

RULES FOR PLAY & MEMBER CONDUCT

The Board of Directors has approved and adopted a formal Rules for Play & Member Conduct policy. This policy will encompass all League play. The policy document is posted on the Club's website under “Resources” / “Policies and Waivers” for ease of reference

PLAY / SCHEDULING

The regular season will consist of approximately 21 games over 3 Draws.

  • Regular game times will be Friday at 6:50 pm and 9:05 pm and Saturday at 4:30 pm, 6:45 pm and 9:00 pm. Game times will be rotated to ensure a balanced schedule for all. There may be Sunday games scheduled at 4:45 pm over the course of the season.
  • OCA Rules of Play will be followed as closely as possible.
  • To play a game, teams must have a minimum of three curlers – at least one of whom must be a member of the published team.
  • Teams must alternate male/female or female/male when delivering rocks even when curling with only three players. When playing with only three players, the first two players will deliver three rocks each.
  • The five-rock rule is in effect (i.e. any of the first five rocks located in the “free guard” zone may not be removed from play by the opposing Team until the sixth rock).

LATENESS

The club clock is the official clock. If a Team does not commence play at the designated time (and has not cancelled the ice time and notified the opposing team) the following will apply:

  1. a) If the delay of the start of play is 1-15 minutes, then the non-offending Team receives 1 point and will have last rock in the first end of actual play. One end is considered completed;
  2. b) If the delay of the start of play is 15-30 minutes, then the non-offending Team receives 1 additional point and will have last rock in the first end of actual play. Two ends are considered completed;
  3. c) If play has not started after 30 minutes, then the non-offending Team is declared winner by forfeit. The final score will be recorded as a "Win" for the non-offending Team and a "Loss" for the offending Team.

BELL RULE

The Club clock will be used for all games. The time-of-play will begin at the start of the first Draw, i.e. 6:50 pm on Friday, 4:30 pm on Saturday and 4:45 pm on Sunday.

  • After 1 hour and 40 minutes (15 minutes remaining on the clock) the bell will sound as a reminder for teams to finish the end in play and complete one more end.
  • After 1 hour and 55 minutes the game clock will indicate 0:00 at which time the bell will sound for a second time indicating that regular time has expired and the teams should now be finishing play. No new ends are to be started after this bell.
  • In the interest of safety, the 7th end will be considered underway once the final rock of the team with hammer crosses the delivering tee line in the 6th end.
  • The Club’s objective to have all games completed within 2 hours remains in place.
  • Deliberately delaying a game while playing is not an acceptable practice and is not in keeping with proper curling etiquette.
  • The schedule for each Draw and updated Team standings following each Draw will be posted/distributed as soon as possible.

CANCELLING / RESCHEDULING                                             

Please contact the Club Office (905) 844-6982 to cancel your ice time if your game has to be postponed as soon as you know. Other teams may be able to utilize your sheet for make-up games.

  • Skips are responsible for the rescheduling of games. Contact the Club Office (905) 844-6982 for ice availability.
  • During league play, if a game cannot be played on the scheduled date, the cancelling team is responsible for finding a make-up time that works for their opponent.  The cancelling team should mark the game as a "Loss" if they are unable to make-up the game for any reason (including not being able to find a time agreeable to their opponent). All teams should attempt to be as flexible as possible in scheduling make-up games. Agreeing to a tie for an unplayed game is inconsiderate of other teams in the ladder as the next Draw’s team seedings are calculated based upon W/L/T points awarded.
  • Any make-up games must be completed no later than the last Sunday of each Draw, or as indicated on the draw schedule should Sunday not be available.

SPARES

Detailed Club Sparing Rules are outlined in the Rules for Play & Member Conduct policy document which is posted on the Club's website;

  • Spares must be members of the Oakville Curling Club, eligible to play in the Mixed League and must be a minimum of 17 years of age as of December 31 of the current season.
  • In arranging spares, preference should be given to members who have requested their names be added to the published Spare List.
  • Condensed Sparing Rules for the Mixed League are:
    1. Spares must fill the open position on the team or a lower position.
    2. If you play on a regular team within the Mixed League you can spare for the open position in your own Division, and up to two Divisions lower or any higher Division.
    3. If you play on a regular team within the Mixed League and you are sparing in a division more than 2 levels below your current team’s division, you must play front end. The members of the team you are sparing for will have to adjust their positions to accommodate your playing on the team.
    4. Any non-Mixed League member who’s name is on the published Spare List may spare at any Divisional level and at any team position. Any Mixed League member may have their name published on the Spare List, however will follow the guideline for Mixed League members.
    5. If you do not play on a regular team within the Mixed League and your name is not on the published Spare List of the Mixed League, you must deliver Lead or Second rocks, subject to meeting gender rotation requirements.

SCORING

Tied games will not be broken.  Games will be scored as follows:

DivisionWinTieLoss
A 16 13.5 11
B 15 12.5 10
C 14 11.5 9
D 13 10.5 8
E 12 9.5 7
F 11 8.5 6
G 10 7.5 5
H 9 6.5 4
I 8 5.5 3
J 7 4.5 2
  • Each Team’s win, loss or tie is to be recorded by the Vice.
  • For ranking purposes, 50% of the accumulated points from the previous Draw will be carried forward to the next draw.
  • At the end of each series, teams will be re-seeded for the next draw / playoffs based upon their W/L/T results. Should teams be tied in points after the W/L/T calculations, the seeding tie will be broken by:
    • For a 2 way tie - head to head results. If two teams tied then the team with more wins will be seeded ahead of the other team.
    • For a 3 way tie - head to head amongst the three teams is used. If all tied then the team with the more wins will be seed higher. If they are still tied, then whichever team was ranked higher at the beginning of the series will remain ranked higher
    • For a 4 way tie - head to head amongst the four teams is used. If one team is ranked higher then they are removed and ranked 1st amongst the 4 teams and then a 3-way tie is used for final placings.

PLAYOFFS

Playoffs for each Division will be scheduled following the end of the regular season.

  • All Teams will participate in the Playoffs which will be a single knock-out format.
  • Each team to be composed of two female and two male players. Each team must ice a minimum of three players, two of whom must be regular team members.
  • Spares may only be obtained from the published Spare List or from teams eliminated from the Playoffs. Spares from teams eliminated may only be obtained from Teams in the same Division or a lower Division with the exception of Divisions I and J which may obtain spares from Divisions one or two levels higher. Any spares from other Teams must play their regular position or a higher position.

WEDNESDAY NIGHT LADIES’ LEAGUE (WNL)

Rules of Play

1.1:      General

All games will be played in accordance with the current Rules of Curling for General Play, as set out in the Canadian Curling Association: https://www.curling.ca/about-curling/getting-started-in-curling/rules-of-curling-for-general-play/. In the case of any conflict between the CCA Rules and any item specifically listed in the Wednesday Night Ladies’ League Rules, the League Rules shall govern for that specific item only. Suggested changes to these rules can be submitted in writing to the Games Convenor.

1.2:      Ends

All games will be a maximum of eight ends in length, unless otherwise indicated. 

1.3:      Bell Rule

WNL will abide by the Oakville Curling Club’s Standard Bell Rule, which states:

  • After 1 hour and 40 minutes (15 mins left on the game clock) the bell will sound as a reminder for Teams to finish the end in play and complete one more end;
  • After 1 hour and 55 minutes (0.00 mins left on the game clock) the game clock will expire at which time the bell will sound a second time indicating the game is in the last end – no new end of play can commence after 1 hour and 55 minutes.
  • In the interest of safety, the 7th end will be considered underway once the final rock of the Skip with hammer crosses the delivering tee line in the 6th end. Similarly, the 8th end will be considered underway once the final rock of the Skip with hammer crosses the delivering tee line in the 7th end.
  • The Club’s objective to have all games completed within 2 hours remains in place.
  • Deliberately delaying a game is not an acceptable practice and is not in keeping with proper curling etiquette.

1.4:      Teams

Each team must have a minimum of three (3) players, one of whom must be a regular team member. If any team has less than one original team member, the game shall be considered defaulted with the win being awarded to the non-offending team. All team members must be declared prior to the start of the first game of the season.

1.5:      Spares 

League play at the Club is focused on "fun & fairness" which is best achieved through a relatively level playing field. Sparing at an inappropriate level can significantly impact the outcome of a game and result in an unpleasant experience for the players involved. WNL shall abide by the following spare rules:

  • A substitute player shall play in a position no higher than that of the player for whom they are substituting.
  • Members whose names have been added to the Spare List of a respective Ladder League may spare at any Divisional level and may spare at any Team position within such Ladder League.
  • Members who have registered on the WNL Spare Lists should be given first priority.
  • Members who play on a regular Team in any of the Ladder Leagues can only spare in their own respective Division, one or two Divisions lower or any higher Division.
  • For Members who do not play on a regular Team within WNL and whose names are not on the Spare List, sparing between is permitted as long as the sparing Member delivers LEAD or SECOND rocks.
  • Junior members may be used as substitute players, provided they are at least 17 years of age as of December 31st of the current curling season.

It is the joint responsibility of both the recruiting Member and the sparing Member to ensure the spare meets Membership and/or sparing eligibility requirements. 

Utilization of an ineligible spare may result in a "Loss" being recorded for the offending Team and a "Win" for the non-offending Team. 

1.6:      Lateness

Games are scheduled to begin at 6:40 pm and 9:00 pm. For delayed games the WNL league will abide by the Oakville Curling Club Rules for Play & Member Conduct, which states:

“If a team does not commence play at the designated time (and has not cancelled the ice time and notified the opposing team) then the following will apply:

  1. If the delay of the start of play is 1-15 minutes, then the non-offending Team receives 1 point and will have last rock in the first end of actual play. One end is considered completed;
  2. If the delay of the start of play is 15-30 minutes, then the non-offending Team receives 1 additional point and will have last rock in the first end of actual play. Two ends are considered completed;
  3. If play has not started after 30 minutes, then the non-offending Team is declared winner by forfeit. The final score will be recorded as a "Win" for the non-offending Team and a "Loss" for the offending Team.”

1.7:      Delay of Game

Teams will make every effort to keep the game moving. There will be no coaching from behind the glass or electronically. Play will continue when a player must leave the ice surface for personal reasons; making adjustments as necessary (e.g. One sweeper/ vice moving into the house to call shots).

1.8:      Rescheduling

If a regular game cannot be played as scheduled, there must be agreement to either a ‘W/L’ or ‘T/T’. In the event the skips cannot agree, the non-offending team has the ‘W’ (win) and the offending teams will be scored a ‘L’ (Loss) in accordance with the point system set out below. 

1.9:      Scoring

The Vice for each team shall be responsible for the posting and verification of the results of each game in the scoreix computer screen @ the bar. Scoring to be completed after each game and in the event of ‘blank’ entries, they will be recorded as losses. It is the responsibility of the Vice to ensure scoring is current. 

The scoring will be recorded as follows:

Win mark with a ‘W’
Tie mark with a ‘T’
Loss mark with an ‘L’

Points will be awarded to each team by the Games Convenor in accordance with the following:

DivisionW T L
A 12 9.5 7
B 11 8.5 6
C 10 7.5 5
D 9 6.5 4

It is not necessary to record the actual game score on the score sheet.

Teams on a ‘bye’ will accrue point’s equivalent to a tie.

1:10:    Ties

Since the WNL Rules allow for ties, there shall not be any extra end(s) played in order to break a tied game, except in the case of a play-off game (Section 1:11). 

1:11:    Team Standings 

At the start of each new season, the team ladder will be determined by the position earned at the end of the third series of the prior season. These rankings are reserved for teams consisting of skip plus 1 returning player or 3+ returning players. New teams will be slotted into vacant brackets based on experience and available openings. 

Upon completion of each Series, the Games Convenor shall award points to each team in accordance with the Scoring rules set out above (Section 1.8). 

Ties in the standings will be determined by the relative positions in the ladder prior to the rearranged ladder.

For ranking purposes, 50% of the accumulated points from the previous draw will be carried forward.

1:12:    Playoffs

Playoffs will be a single knock-out competition. Divisions B and D will have their first playoff game at 6:40 pm. Divisions A and C will have their first playoff game at 9:00 pm.

For Round 1

The bell rule is in effect for Divisions B, C, and D. Ties are broken by a single draw to the button with sweepers*. Division A will have no bell rule and an extra end will be played to break ties.

For Round 2 and 3 Division Finals

There will be no bell rule for all Divisions, and an extra end will be played to break ties.

Spares must come from the spare list, or from the same division or lower. Division D may obtain spares from Division C.  Any spares from other teams can play only their own position or higher.

  1. Coin toss: The team winning the coin toss will decide whether they will throw first or second.
  2. Each team will decide on 4 players to take part in the draw. 1 person will throw, 2 people will sweep and 1 person will “skip” to direct the shot. These positions will be determined at the time of the coin toss. Sweeping rules will follow regular game rules.
  3. The first rock will be delivered, and the “skips” will decide on where the rock landed. The rock will then be removed to allow the second rock to be thrown at an empty house.
  4. Once the second rock is thrown the same players will decide where the rock has landed and decide a winner. If no winner can be determined, the teams will repeat steps (iii) and (iv).
  5. If no rocks land in the house, the teams will repeat steps (iii) and (iv). The same order will be maintained throughout the shootout.

 

 


Evening Men

General Rule

All games will be played under the OCC Policy Rules for Play and OCA regulations unless otherwise specified. Each team must have a minimum of three players. Spares may be drawn from the Spares List or any other eligible Member meeting the substitution rules.

Teams

Teams enter the Evening Men’s League by making application to the Club Manager through the normal registration process detailing the names and positions of four or five curlers. In the event that all entries cannot be accommodated the order of precedence will be determined by the date of entry. Each team member must be eligible to play full time in the evening men’s league and must not be a member of another evening men’s league team

Lateness

The club clock is the official clock. If a Team does not commence play at the designated time (and has not cancelled the ice time and notified the opposing team) the following will apply:

  1. If the delay of the start of play is 5 minutes, then the non-offending Team receives last rock in the first end of actual play. 
  2. If the delay of the start of play is 10 minutes, then the non-offending Team receives 1 point and will have last rock in the first end of actual play. ONE end is considered completed;
  3. If the delay of the start of play is 20 minutes, then the non-offending team receives 1 additional point and will have last rock in the first end of actual play. TWO ends are considered completed.
  4. If play has not started after 30 minutes, then the non-offending Team is declared winner by forfeit. The final score will be recorded as a "Win" for the non-offending Team and a "Loss" for the offending Team.

Rescheduling – Regular Season

If a regular season game has to be rescheduled, the game must be played prior to the last scheduled game of the current series.

The cancelling Team is responsible for finding a make-up time that works for their opponent.  The cancelling Team should mark the game as a "Loss" if they are unable to make-up the game for any reason (including not being able to find a time agreeable to their opponent). All Teams should be as flexible as possible in scheduling make-up games. Marking a Tie for an unplayed game is strongly discouraged. The last game of the round robin MUSY have a Winner and a Loser. No ties (unless played to a tie) can be taken for the last round robin game of a series. The Men's Convenor will arbitrate any disputes.

Ends – Regular Season

All games will be a maximum of eight ends.

Ties – Regular Season

Ties will not be broken.

Free Guard Zone – Regular Season

The 5 Rock Rule will be played for ALL games. 

Eligibility

Full, Intermediate and Full Time Student male Members, in good standing.

Player Replacement

A permanent replacement of a team member may be arranged with the approval of the Men’s Convenor under the following conditions:

  1. Resignation or transfer of a team member.
  2. Absence of a team member for three games without notice.
  3. Illness or accident which results in a team member missing three games.

If a permanent replacement for an open position is not secured within three weeks, the League reserves the right to appoint an individual from the waiting list to the team.

Teams without four permanent members may be disbanded by the League.

Club Bell Rule – Regular Season

The Club Bell Rule will be used for all games. For the first game of the evening, the countdown clock will begin at the scheduled start time. For the second game of evening, the clock will start when the last sheet on the ice starts. 

  • After 1 hour and 40 minutes (15 mins left on the game clock) the bell will sound as a reminder for Teams to finish the end in play and complete one more end;
  • After 1 hour and 55 minutes (0.00 mins left on the game clock) the game clock will expire at which time the bell will sound a second time indicating the game is in the last end – no new end of play can commence after 1 hour and 55 minutes.
  • In the interest of safety, the 7th end will be considered underway once the last rock of the Skip with hammer is in motion in the 6th end. Similarly, the 8th end will be considered underway once the final rock of the Skip with hammer is in motion in the 7th end.
  • The Club’s objective to have all games completed within 2 hours remains in place.
  • Deliberately delaying a game is not an acceptable practice and is not in keeping with proper curling etiquette.

Substitutions – General

Spares must come from any league within the club. As long as the member is a league or spare member. Practice Members cannot spare in ANY leagues. It is the responsibility of both the Skip and Sparing Member to ensure Membership and/or sparing eligibility requirements are respected. Utilization of an ineligible spare will result in a "Loss" being recorded for the offending Team and a "Win" for the non-offending Team.

Sparing Rules are deemed to be "self-policed". Teams are urged to resolve sparing issues prior to the start of the game. Having a spare play lead will resolve most issues. However, any actual or perceived breach of such Rules is to be brought to the attention of the League Director who will investigate and take action as deemed appropriate.

In-game substitutions are not permitted. The team may continue with a reduced number of players provided they are not in a forfeit situation.

When playing with a three player team, the Lead and Second will throw three rocks each. If both teams have three players, the Skips may agree to play six rock ends.

Substitutions – Regular Season

You must have a minimum of three players and at least one member of the original team must be present, to avoid a game forfeit.

  • You are allowed a maximum of two spares per game.
  • A Junior member should only be used if no other substitute is available.
  • A player must spare in the open position or lower (subject to Division rule below).
    • Example – If you are sparing for a Vice, you can play Vice, Second or Lead.
  • Spares who are a part of a regular Tuesday or Thursday Evening Men Team and are two or more Divisions higher must play lead. (Or lead & second if two such spares)
    • Example - if your team is in C Division and you are asked to spare in E Division, you must play lead.
  • Please respect the spirit of the game with spares
Division RuleAs a spare, what position can I play:
Sparing in > ABCDE
I am in A Any open Any open Lead Lead Lead
I am in B Any open Any open Any open Lead Lead
I am in C Any open Any open Any open Any open Lead
I am in D Any open Any open Any open Any open Any open
I am in E Any open Any open Any open Any open Any open

Team Ladder Standings

Points are allotted for each game played:

Flight Win Loss Tie
A 12 pts 7 pts 9.5 pts
B 11 pts 6 pts 8.5 pts
C 10 pts 5 pts 7.5 pts
D 9 pts 4 pts 6.5 pts
E 8 pts 3 pts 5.5 pts

Team Seeding - Regular Season

Upon completion of each series teams will be awarded points in accordance with their win/loss/tie record and assigned new ladder positions. Upon completion of series two and three the current series results / points will be added to one half of the previous accumulated points total to determine the new points for each team. These points will be used to rank the teams within each division. After ranking, the two top teams will move up a division (except in division A), and the bottom two teams will move down a division (except in division E).  A team cannot move more than one division at the end of a series. These points will then be used to order the teams within each new division. This ordering is most relevant at the end of series three going into the playoffs, when within each division the first playoff round will consist of team 1 playing team 8, team 2 playing team 7, etc.

Ties in team points at the conclusion of a series will be broken as follows:

  1. 2 way tie - head to head record, the winner is ranked higher
  2. 3 way tie - head to head record amongst the three teams is used first. If all three team beat each other then below. 
  3. 4 way tie - head to head record amongst the 4 team is used first. If one team is clear cut winner, remove them and proceed with 3 way tiebreaking. 
  4. if still tied, absolute number of wins this series, where the team with more wins is ranked higher
  5. if still tied, the higher ranked team at the beginning of this series is ranked higher at the end of this series.
  6. a team moving up from a division below will be ranked lower, while a team moving down from a division above will be ranked higher, otherwise

If need be, the Men’s Convenor will determine any disputes in the ladder standings.

Team Seeding - Playoffs

After the third series, teams will be reseeded based on total points accumulated thoughtout the regular season (3 Series).  The two-up and two-down rule does not apply for Division Playoffs. Division playoffs will be a seeded double-elimination knockout to determine which teams advance to the crossover playoffs.

The crossover playoffs are a single-elimination knockout to determine the Club and Division Champions.

At the start of each playoff game (Double Elimination Round), the higher-ranked team will have the choice of hammer or colour of rocks. The total points of each team at the end of the third series will determine the rank of the team in the playoffs.

During Crossover games, hammer will be determined by a draw to the button(LSD). Flip a coin for 1st Practice and INTURN LSD/or 2nd Practice and OUTTURN LSD. Team with 1st Practice gets choice of colour. Each team gets two practice stones and then the third stone counts as final LSD (Sweeping can be used). If both teams put the rock on the button, another member must throw the next draw with no practice and no sweeping. Etc etc. 

If needed, a full extra end played towards the glass will be used as a tie-breaker.

Rescheduling – Playoffs

Postponed games are not permitted during the playoffs. They may, however, be played prior to the scheduled game.

Bell Rule – Playoffs

A single bell rule will be in effect for the playoff games. After 1 hour and 40 minutes, the bell will sound as a reminder for Teams to finish the end in play and complete one more end. Upon completion of the “one more end,” there will be no further ends played.

The Crossover finals will be full 8-end games with no bell rule in effect.

Ties – Playoffs

No ties are allowed during the playoffs. A full extra end will be played if necessary.

Free Guard Zone – Playoffs

During the playoffs, all games will be played using the 5 rock rule.

Substitutions – Playoffs

You must have a minimum of three players and at least two members of the original team must be present, to avoid a game forfeit.

  • You are allowed a maximum of one-two spares per game.
  • Juniors are not eligible to spare.
  • The spare must play lead, or lead and second if two spares are playing.
  • Crossover games can only use a player who has not competed in the Crossover Playoffs

OCC Sweeping Statement

Corn.Brooms.1x1

The 2015-2016 marked a controversial season regarding sweeping, equipment, defining fair play and the impact on the spirit of the game.  

The governing bodies of our beloved sport have been working with equipment manufacturers and the National Research Council of Canada to address the issues in an empirical manner. Following the recommendations by the governing bodies of our sport, the Board of Directors of the Oakville Curling Club has adopted the following stance on equipment and sweeping for the 2016-2017 season

Corn brooms and hair brooms:

  • Due to their abrasive nature and scoring of the ice, Corn brooms and hair brooms are not permitted for sweeping but can still be used during delivery

Plastic inserts:

  • Plastic inserts are to be removed from Hardline brooms

Broom heads:

  • WCF certified pads are NOT mandatory for league play at the Oakville Curling Club

Team Seeding - Start of Season

At the start of each new season, the team ladder location will be determined using the following guidelines:

  • The previous year's final standing prior to the start of playoffs.
  • The team’s position is retained by priority:
    • 1st - Four returning team members.
    • 2nd - Three returning team members
  • Seeding of new teams will be determined by the Evening Men’s Committee. (Convenor, General Manager and Committee)
  • A current member’s team will be given seeding priority over a new member’s team. For this purpose, a current member's team is defined as consisting of 3 or more current members, regardless of position of those members on the team, while a new member's team is defined as consisting of 2 or less returning members. Should two or more new member teams vie for one available spot, a team with one current member will be given priority over a team with all new members.
  • Teams selected sequentially from the previous year’s final standings will fill vacant team’s positions.
  • Should a team wish to change from a Tuesday/Thursday ladder, the team seeding for the new ladder position will be the lowest position in the division the team finished in the previous year’s final series.
  • Returning teams will be given priority over new teams as long as at least one current member on a returning team has registered for this league and identified the members of his team before or on the day of the club members' open house. After that date, open spots will be filled in order of registration dates, regardless of whether a team is returning or is a new team.

OCA Traveler's Men's Club Championship Selection Process

The Oakville Curling Club men's team representative for the OCA Traveler's Men's Curling Club Championship will be selected each fall from qualified teams that participated in the preceding season's Evening Men's League A division playoffs. The teams will be evaluated in the following order, until a qualified team is available to play:

  1. The winner of the final playoff game
  2. The runner-up of the final playoff game
  3. Looking at the remaining two teams in the semi-finals, if they are both from the same evening (either Tuesday or Thursday), then the highest ranked team at the start of the crossover playoffs shall be selected. If they are from different evenings, then a one game playoff between the two teams shall be arranged and the winner of that game shall be selected.
  4. Looking at the remaining four teams of the quarter-finals, if they are all from the same evening (either Tuesday or Thursday), then the highest ranked team at the start of the crossover playoffs shall be selected. If they are from different evenings, then a one game playoff between the two top-ranked teams at the start of the crossover playoffs shall be arranged and the winner of that game shall be selected.

If none of the 8 teams that participated in the A division quarter-finals is available to play, Oakville will forfeit its entry in that year.


Guidelines/ Rules for Day Women Recreational Draws

The primary focus for curling on Tuesday and Thursday mornings is for recreation, skill development and socializing as opposed to competition. With this in mind, we try to do our best to accommodate as many women in order to ensure that as many women as possible can enjoy a morning of curling.

  • Any woman who is registered in the Day Women section is welcome to join Tuesday and Thursday games.
  • Sign up is conducted online. Players may sign up for whichever position they feel competent to play and to challenge themselves. Players are asked to sign up for more than one position to make it easier for the convenor to create teams.
  • Teams are randomly generated by the club’s system. After the teams are randomly created, the games convenors review to ensure that the teams are balanced in terms of skill level.
  • As the year progresses every effort is made to ensure that the players are not on the same team more than once. The reason is so that women get to play with and meet as many other members as possible over the course of the season. Likewise, every effort is made to ensure that women do not play on Tuesday and Thursday with their Monday competitive team teammates.
  • Once teams have been established for a series the convenor informs the office of how many sheets of ice will be used for the series.
  • Players are responsible for finding their own spares to fill in for vacation, illness or other absences and for keeping their skip informed. This can be done by looking online on the spare list. It is important that all women keep their sparing availability updated.
  • Games can proceed if a team has only 3 players. If a player arrives late they can join the game to sweep, vice or skip, but if they’ve missed their turn, they should wait until the next end to throw their rocks.
  • Up to 3 players on a team can be spares. In order to avoid games being forfeited and to ensure that members get to play we don’t observe the OCA rules of at least 2 original players. Some women only play on Tuesdays and Thursdays and therefore the convenor should put a huge effort to ensure that the women get their games in. It is also for this reason that we encourage teams to play all 8 ends.
  • Vice’s keep track of the score and total ends up to an including the 6th end and then play the 7th and 8th end for the win. The decision to end the game will be made by the team with the lower score. We encourage all teams to stay on the ice until the bell.
  • The Bell Rule is in effect for these draws.
  • Be on the ice shaking hands, spinning for hammer by 9:10 am and the for the skips to be in position
  • At the start of the game, the clock is set to ring at one hour and thirty-five minutes. When it
  • does, teams will completed the end they are in and play one more.
  • The clock will then count down another twenty minutes at which time you will hear another ring. This signifies the game is in the last end.
  • Each end is deemed to be finished when the last rock of the end crosses the near “T” line as the skip is throwing it.
  • All games are expected to be completed within two hours
  • Players then have time to socialize after the game in the club.

Scoring Tuesday and Thursday Draws

(vices are responsible for recording scores immediately following each game)

Scoring and Ice Assignment Instructions;

  • The games convenors randomly pair teams up the first week for their first game.
  • For subsequent weeks, pair teams up with the closest accumulative score (ends won and points allotted). If teams have already played against each other in the current series, then pair teams up with the next closest accumulative scoring team.
  • Take the previous week’s allotted points to (10 for a win, 5 for a tie, 0 for a loss) + # of ends to arrive at the cumulative points for games played to date. Blank ends add ½ point to each team’s # of ends.
  • Assign sheet #s randomly. If possible, teams should not play on a sheet they have already played on in the series.

How to determine the overall winners of a series;

Teams are ranked based on their total points (# ends won + the total number of allotted points).

Should there be a tie at the end of the series, to determine the top three positions, the tie break will be broken using in the following order;

  1. Compare the accumulated scores of each of the teams involved in the tie. The team with the greater score will be determined the winner.
  2. Compare head to head competition. The team who won when the two teams met in competition will be determined the winner.
  3. Compare the last day of competition to see who won the most points (ends won and allotted points).

4.     Compare the last day of completion to see who had the higher scores the last day of completion.


Saturday Morning Open

Our #1 Rule is “Fun and Fellowship!”

Rules:

  • Games are 8 ends. Ties will not be broken.
  • OCC's bell rule will be in effect for our games - for details, see OCC's Rules for Play.
  • Games are played with the "Four Rock Rule".
  • Two 3-person teams may play a 6-rock game on skips' agreement.
  • Other rules are as per OCA and OCC Rules for Play.

Recording Results:

  • Record win, loss, tie

Spares:

  • Use the spares list first although "anytime" members may substitute in any regular games.
  • Spares should play their normal club position.
  • Notify your skip if unable to play and supply the name of the spare.
  • In keeping with the "Fun & Fellowship" rule, only one member of a team must be present for a regular series game.

Playoffs:

  • The team with the best score record of Draw 1 and and the team with the best score record of Draw 2 will be declared the section (Fall/Spring) winners.
  • The tiebreaker rule in the event two or more teams tie:
  1. Team with the best win/loss record
  2. Team with the most wins
  3. Winner of the head/head game (if the teams played each other)
  4. Cutting a deck of cards - highest card wins
  • These two teams will play on the final scheduled date for the coveted league championship.
  • Playoff spares are to be approved by the Saturday Morning Convenor. 

Monday Night Open

V2 Prepared Oct 22, 2017.

Rules:

  • Do your part to create a friendly environment for members of all curling skill levels, including those new-to-curling. Have fun; practice your skills!
  • Games are 8 ends. Ties will not be broken. You are encouraged to play at least 6 ends, in the spirit of fun and to provide new or infrequent curlers, the opportunity to practice their game.
  • Scores are kept during game, but final scores are not recorded or tracked. There are no playoffs.
  • OCC’s bell rule will be in effect.
  • Games are played with the “Five Rock Rule.”
  • Two 3-person teams may play a 6-rock game on skips’ agreement.
  • Teams are created by the convenor; you do not pick your team. New teams are created for each series.
  • Spouse will not be assigned to the same team, but will be assigned to the same game-time. If an error has occurred, please advise the convenor for future schedule correction.
  • Same game-time may be requested for carpoolers.
  • Other rules as per OCA and OCC Rules of Play.

Spares:

  • You are responsible for getting a spare if you can not make a game. (Once you have logged into the OCC website click "League Info > Spares")
  • Use the spares list first, although anytime members may substitute in any regular games.
  • Spares should play the position they are substituting for; however, this can be negotiated at the start of the game, in consideration of skills and interest of teammates, and balancing team, for a fun game.
  • Notify your skip if unable to play and supply the name of the spare. (To find your skip, log onto the OCC website, click "Club Info > Roster")

What position can I play?

This is a non-competitive league and many like this night for the opportunity to try different positions and develop their curling skills. This is encouraged! However, if you are new to curling, it may not be appropriate to be a vice or skip right away, as this may significantly impact others’ experience on the ice. Feel free to discuss your position interests with your skip or league convenor, to guide you in future position requests. It is suggested that to play Vice & Skips you have at least 40 games experience (e.g. 1 season @ 2 nights/week or 2 seasons @ 1 night/week.)

Can I remove myself from a team assignment for one series?

You can remove yourself from a regular team assignment. However, please note that if there is someone waiting to be placed on a team in the Monday night league, your spot will be reassigned. Assuming there is a spot open for the next series, then you can be assigned to a regular team again, on your return. (The ability to do so depends on the current interest in this league, which fluctuates.) Alternately, you can retain your spot on a team, by finding a spare for the nights you will be away.

  • If you decide to remove yourself, please notify your convenor as soon as possible.
  • If you also want to be added to the spares list, you must do so yourself, by logging into the OCC website member’s area, click "My Info > My Sparing”.

Curling Etiquette and General Reminders:

Before the game:

  • Arrive on the ice a few minutes before the start of the game, so the game can start at the scheduled time. You will hear a 5-minute warning bell before the early game.
  • Introduce yourself and shake hands with your opponents & wish everyone “good curling”.
  • A Vice/Third from one team spins the wheel, (or flips a coin) while the other team’s Vice makes the call. Whichever team wins the toss has the option of throwing the last rock, or choosing rock colour. The team that wins the toss will usually opt for the advantage of last rock, in which case the other team chooses the colour they want.

During game:

  • Be quiet when opponents are in position to start delivering their rocks, and through delivery.
  • Thrower should be in the hack with the rock cleaned before the opposition rock has come to rest.
  • Sweepers should be between the hog lines when rocks are delivered by the opposition. You should not be in the house when it is the opposition’s turn to throw.
  • Keep to the edge of your sheet when you have finished sweeping your team's rock and you're walking back down the sheet; the other team will be throwing their rock and sightlines down the sheet should be unblocked.
  • You should avoid stepping onto or walking up and down the sheet of ice next to the one you're playing on.
  • Lead should put the Skip rocks in the hack to help with the flow of the game. You should not put rocks out for your opponents.
  • Strategy and decision making is the responsibility of the SKIP. When it comes time for Skips to throw, they should discuss strategy with their Vice/Third. These decisions should not be drawn out. Taking too much time is unfair on the opposition.
  • Seconds and Leads can get involved in some strategy discussions, but consistently being involved slows the game down.
  • Skips, try to plan and decide the next shot as the opposition is executing the current shot.
  • It's okay for a Skip to stand behind the other Skip to watch the line, but the Skip behind should try not to have their broom placed down vertically on the ice, since this may put the thrower off by seeing two brooms! It's courtesy for the Skip standing behind to position their broom horizontally across their body and remain still during the throw.
  • After all rocks are thrown, the Vices decide and agree on the score of the end. Only then should the other players enter the house and gather the rocks by colour only, except for the next Lead. The lead starting the next end should find his/her rock and get ready in the hack.
  • If you throw with a stabilizer, devise a system with yourself and/or your team mates to ensure the stabilizer is at the proper throwing location before your first shot each end.
  • When measuring a rock, the vice of the team that has last rock the next end should return the measuring stick to its proper location.

End of Game:

  • Both teams shake hands after a game.
  • It’s considered good etiquette to sit with your opposition after the game over drinks. Winning teams usually buy drinks for opposition and then opponents reciprocate. (Drink responsibly! Non-alcoholic drinks are okay.)

Ice Etiquette:

  • Remain off the ice while the ice crew completes the ice maintenance.
  • Make sure shoes are curling shoes or cleaned indoor shoes.
  • Clean your shoes before going on the ice. Use the sticky mat.
  • Clean brooms over garbage cans so dirt etc. does not fall onto the ice or carpet.
  • Don’t put hands on the ice or kneel on ice for extended period; it melts/marks the ice.

Skip as leader

  • Make your team aware of curling etiquette.
  • Make sure your team is ready to play at the scheduled time. If a member of your team is not able to start on time, inform the opponent skip, start your game and fit your team member in when they arrive.
  • Good ice is important! Please point out to your team that sitting or resting on the ice deteriorates the ice. It is okay to touch the ice when you are moving but not when you are stationary. Continue to make curlers aware of this.
  • Be aware of safety. Recommend grippers be new (replace regularly) and worn always after a delivery. Help sweepers prevent falls by suggesting that when they are sweeping their feet and body face towards the house they are delivering towards.
  • Set an example; be courteous & be aware of team dynamics. Be a Nice Person.
  • Tailor your expectations to the ability of your team members. Be considerate of those of lesser skills and talent.

SENIOR MEN’S COMPETITIVE LADDER

RULES & REGULATIONS

Teams   

Returning teams enter the Senior Ladder by making an application to the Club Manager through the normal registration process detailing the names and positions of four or five curlers. 

At the start of each new season, the team’s ladder position will be determined based on the team’s results in the previous year's playoffs. Within each level, the overall winner will be assigned the “1” spot, with the runner-up being given the “2” spot. The semi-final losing teams will be given the “3” and “4” spots with the higher ranked playoff team getting the “3”. The remaining teams will be assigned the balance of the spots based on their ranked positions into the playoffs.

However, a team may be shuffled up positions should any teams above it not return or shuffled down if a new team were to be seeded ahead of them.

The team’s position is retained by the skip returning along with one returning team member or by three returning team members. This includes a fifth, if present. However, returning teams require a minimum of three confirmed players by September 15th to continue to preserve this position.  

A minimum of three players must be provided to accept a new team on the waiting list. Entries will be accepted on a first come first serve basis by the Convenor (preferably via email) who shall assure the application date shall be maintained for this purpose. New teams will be seeded at the discretion of the Convenor and the Senior Men’s Director.  Keeping the total number of teams to an even number will be a priority,

If a team is added in mid-season, except for extraordinary circumstances, they will be added into the lowest ladder level. The addition will take effect at the beginning of a series and the team will be allocated a cumulative point total of the average of the totals of the other teams in that level, rounded down to the nearest whole number.

All active players must be members of the Oakville Curling Club and over the age of fifty as of October 1st. All returning members or members of any new team must be registered by the date specified by the Club to retain their rank.

Team membership shall be finalized as that published for the third series draw. Any new team members after the start of the third series shall be treated as spares subject to the rules governing spares unless otherwise agreed by the Convenor. This is subject to mitigating circumstances such as injury or relocation. 

Play       

For each game, each team must have a minimum of three players, one of whom must be a regular team member. If a team cannot field three players, the game shall be defaulted with the win being awarded to the non-offending team. 

During the playoffs, each team must include at least two regular members, one of whom must be the skip or the vice. 

All regular season games will be governed by the club “Bell Rule” and ties will not be broken. In the playoffs, the "Bell Rule" will not be in effect during the finals only and a tie will be broken by a full extra end.

For all games, the "Five Rock Rule" will be in effect (i.e. any of the first five rocks located in the ‘free guard’ zone may not be removed from play by the opposing team until the sixth rock). 

Lateness

When a game begins after the designated start time because of the lateness of a team, the following shall apply:

  1. If the delay of the start of play is 1 - 15 minutes, then the non-offending team receives one point and will have choice of last rock or rock colour in the first end of actual play. One end is considered as having been played.
  2. If the delay of the start of play is 15 - 30 minutes, then the non-offending team receives another point. A second end is considered as having been played.
  3. After thirty (30) minutes have elapsed, the non-offending team shall be declared the winner. The default shall be scored as a loss for the defaulting team and a win for the non-defaulting team and shall be scored in accordance with the point system established for the league.
  4. The Club clock shall be the official clock.                                                        

Rescheduling

If a regular season game has to be rescheduled, the game must be played prior to the last scheduled game of the current series. The cancelling team is responsible for finding a make-up time that works for their opponent. The cancelling team should mark the game as a "Loss" if they are unable to make-up the game for any reason (including not being able to find a time agreeable to their opponent). All teams should be as flexible as possible in scheduling make-up games. Marking a Tie for an unplayed game is strongly discouraged. The Men’s Convenor will arbitrate any disputes. 

Team Ladder Standings              

Points are allotted for each game played:

DivisionWinLossTie
A 20 10 15
B 19 9 14
C 18 8 13
D 17 7 12
E 16 6 11

After the completion of each series and the ranking of teams based on their series point total, the two top teams will move up a division (except in division A), and the bottom two teams will move down a division (except in division E). A team cannot move more than one division at the end of a series.

Ties in team points will be broken as follows:

  • a. Their head-to-head record, where the winner is ranked higher.
  • b. If still tied, the absolute number of wins this series, where the team with more wins is ranked higher.
  • c. If there is still a tie, the higher ranked team at the beginning of this series is ranked higher at the end of this series.

Upon completion of series two and three, the current series points will be added to one half of the previous accumulated points total to determine a new cumulative point total for each team. After all team migrations have occurred, a team’s cumulative point total will be used to rank teams within their level.

The playoffs will, by default, be in a single elimination format. However, if time permits, a double knockout format may be used.

March 2024

SPARING RULES

General

These Senior Men’s Ladder (SML) sparing rules are intended to :

  • Ensure an adequate pool of spares.
  • Provide eligible Club members with more opportunities to play.
  • Enable a competitive balance and level playing field while supporting a spirit of “Fun and Fair Play”.
  • Encourage Club members wishing to spare in the SML to register on the SML Spare List.

It is the joint responsibility of both the recruiting member and the sparing member to ensure the sparing member meets all eligibility requirements. 

Spares must be members in good standing of the Club and over the age of fifty. 

Members who have registered on the SML Spare List should be given first priority when recruiting a spare.

Spare eligibility rules during the regular season

  1. Members registered on the SML Spare List are eligible to play any position in any division unless superseded by point #2 below.
  2. Registered members of teams in the Senior Men’s Ladder are eligible to spare for other teams in the SML as follows:
    • Spares must play the position they are sparing for or a lower position, and
    • Spares must play in their own division, no lower than one level below their current divisional level, or any higher divisional level.
  1. Members who are not registered members of a team within the SML, and whose names are not on the published Spare List may spare at any divisional level but must deliver Lead rocks.
  2. There must be at least one regular member of the team and so there can be no more than three spares.

Spare eligibility rules during the playoffs

Only registered members of an SML Team or curlers on the SML Spare list are eligible to play. SML team members are subject to the Sparing Rules above. SML Spare list members may only spare for the vacant position or lower.

There must be two regular members of the team, one of whom must be Skip or Vice and so there can be no more than two spares.

Penalties

Sparing Rules are deemed to be “self-policed”.  Any actual or perceived breach of the Sparing Rules is to be brought to the attention of the Senior Men’s Director who will investigate and take action as deemed appropriate.

Utilization of an ineligible spare will result in a “Loss” being recorded for the offending team and a “Win” for the non-offending team.

March 2024

APPENDIX

The Bell rule

The Bell will sound once at the nominal beginning of the draw.

  • After 1 hour and 40 minutes, the Bell will sound again.  At this point, teams get to complete the end they are currently playing, plus one more.
  • 15 minutes later (1 hour and 55 minutes from the start), the bell will ring one last time.  Now, teams are currently playing their last end.
  • The end is considered over when the skip’s hammer rock crosses the near T-line.  At this point, you are considered to be playing the next end.

Example 1: If you are in the middle of the sixth end and the first bell sounds, you can finish the 6th end and play the 7th end. 

Example 2: If you are at the very end of the sixth end, once the hammer crosses the near T-line, you are now in the 7th end.  If the first bell rings at this point, you may play the 7th and 8th ends.  In this case, you need to complete the 7th end in 15 minutes before the final bell sounds.

December 2023


MONDAY LADDER LEAGUE (MLL)
Rules and Guidelines
Updated April 2022

LEAGUE PROFILE

  • Team entry – Limit of 32 teams consisting of 4 divisions (A to C) with a maximum of 8 teams in each division. Individuals are welcome to enter and the convenor will try and match them with other players.
  • A team is composed of 4 or 5 players. All team members and positions must be declared prior to the first game of the season.
  • All team players must be members of the Oakville Curling Club in good standing, eligible to play in the Monday Ladder League and must be a minimum of 17 years of age as of June 30 of the current curling season, as per OCA rules and regulations.
  • Teams will be seeded based on the previous year’s results. August 31, each year, is the deadline for teams to inform the Convenor (in writing or confirmed email) of their team’s intentions. On September 1 open slots will be offered to teams on the waiting list.
  • To retain a team’s ladder position, the team must consist of at least two players from the previous year. Returning Skip and one other team member or any three team members will be considered the same team. A designated alternate or fifth will count as part of the qualifying team for ladder placement in the next year. In the event a team divides and both groups choose to play in MLL, the ladder position will be held for the team with the returning Skip. The team with the remaining members will begin at the bottom of the ladder.
  • Teams new to MLL will be added to the bottom of the ladder in any open positions on a first come, first served basis through the waiting list. New teams must inform the Convenor (in writing or confirmed email) of their team’s interest in the league.

PLAY/SCHEDULING

  • The regular season will consist of approximately 21 games over 3 series of 7 games each. Each league may experience one bye throughout the season. Draw 1 is A league, draw 2 is B league and draw 3 is C league. On those days where there is a bye, games for the non-affected divisions will be played in the morning (9:00 am). The teams with a bye will both be awarded points equivalent to a tie.
  • Regular game times will be Monday at 9:00 am (A and B League) and noon (C League).
  • OCA Rules of Play will be followed as closely as possible.
  • To play a game, teams must have a minimum of three curlers – at least one of whom must be a regular team member.
  • When playing with only three players, the first two players will deliver three rocks each.
  • If a team is 10 minutes late, they forfeit the first end. Their opponents will score one point and retain last rock (if desired).
  • Games will be 8 ends. A game may be conceded at any time by the losing team.
  • The five-rock rule is in effect (i.e. any of the first five rocks located in the ‘free guard’ zone may not be removed from play by the opposing team until the sixth rock).
  • The schedule for each series and updated team standings following each series will be posted as soon as possible following the completion of the final draw on the Club’s website.

BELL RULE

  • The Club Bell Rule will be used for all games. The time-of-play will begin at the start of the first game (9:00 am) and the second game (noon).
    After 1 hour and 40 minutes (15 minutes remaining on the clock) the bell will sound as a reminder for teams to finish the end in play and complete one more end.
  • After 1 hour and 55 minutes the game clock will expire at which time the bell will sound a second time indicating the game is in the last end. No new ends are to be started after this bell.
  • In the interest of safety, the seventh end will be considered underway once the final rock of the Skip with hammer crosses the delivering tee line in the sixth end. Similarly, the eighth end will be considered underway once the final rock of the Skip with hammer crosses the delivering tee line in the seventh end.
  • The Club’s objective is to have all games completed within 2 hours.
  • Deliberately delaying a game is not an acceptable practice and slow play is not in keeping with proper curling etiquette.

CANCELLING / RESCHEDULING

  • Please contact the Club Office to cancel your ice time if your regularly scheduled game has to be postponed as other teams may be able to utilize an unused ice time for make-up games.
  • Skips are responsible for the rescheduling of games. Consult the club website for ice availability.
  • Any make-up games must be completed no later than the Wednesday immediately after each draw.
  • The cancelling team is responsible for finding a make-up time that works for their opponent. The cancelling team should mark the game as a ‘Loss’ if they are unable to make-up the game for any reason (including not being able to find a time agreeable to their opponent). All teams should attempt to be as flexible as possible in scheduling make-up games.

SPARES

  • Detailed Club Sparing Rules are outlined in the Rules for Play and Member Conduct policy document which is posted on the Club’s website. 
  • Spares must be members of the Oakville Curling Club, eligible to play in the Monday Ladder League and must be a minimum of 17 years of age.
  • In arranging spares, preference should be given to members who have requested their names be added to the published Spare List.
  • Condensed Sparing Rules for the Monday Ladder League are:
    • Spares must play the position they are sparing for or a lower position.
    • Members who play as Skip and Vice on a regular team within the Monday Ladder League can spare in any position in their own league, one division lower or any higher division. Skips and Vices can spare two divisions lower than their own division but must play as Lead (or Lead and Second in the case of two such spares).
    • Members who play as Lead or Second on a regular team within the Monday Ladder League can spare in any position in their own division, one or two divisions lower or any higher division.
    • Members whose names are on the published spare list of the Monday Ladder League may spare at any divisional level and may spare at any team position.
    • For members who do not play on a regular team within the Monday Ladder League and whose names are not on the published spare list of the Monday Ladder League must deliver Lead or Second rocks.

SCORING

  • The Oakville Curling Club is using Curling Club Manager for point calculations.
  • Tie games will not be broken. Games will be scored as follows:
 WinTieLossDefault*
A Division 10 7.5 5 0
B Division 9 6.5 4 0
C Division 8 5.5 3 0
D Division 7 4.5 2 0

*A default is scored only when a team has not attempted to reschedule the game. The non-defaulting team scores a win.

  • Each team’s win, loss or tie is to be recorded by the Vice on the Club’s website.
  • At the end of each 7 game series, teams will be re-seeded for the next series based upon their W/L/T results by the League Convenor.
  • For ranking purposes, 50% of the accumulated points from the previous series will be carried forward to the next series.
  • In the event of a tie in total points in any series, ladder positions will be determined by the winner between those two teams in the round just completed. If that result was a tie or the teams did not play, standings at the beginning of the series will be used.
  • If there is a tie for first place at the end of the season, an additional game will be scheduled to break the deadlock.

RULES FOR PLAY & MEMBER CONDUCT

  • The Board of Directors has approved and adopted a formal Rules for Play & Member Conduct policy. This policy will encompass all League play. The policy document is posted on the Club’s website under Member Resources for ease of reference. For the most part, the policy outlined represents generally accepted practices and common courtesy etiquette. However, certain sections (e.g. Speed of Play and Sparing) have been customized for the Oakville Curling Club.

    It will be most appreciated if all members of the league take a few minutes to review this policy document with a view toward ensuring compliance going forward.

QUESTIONS / CONCERNS

  • Questions, concerns or suggestions should be forwarded to the League Convenor.