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Weekend Mixed Rules

LEAGUE PROFILE

Team entries only - Maximum of 80 Teams consisting of 10 Divisions, (A to J) with a maximum of 8 Teams in each Division.

  • Each Team is to be made up of 2 male and 2 female players.
  • All Team players must be members of the Oakville Curling Club in good standing, eligible to play in the Mixed League and must be a minimum of 17 years of age as of December 31 of the current season.
  • Prior to the start of the season, teams will be seeded based upon PRIOR year’s results. (Returning Skip/Third or Third/Second/Lead will be considered a returning Team.).
  • New Teams will be seeded into vacant spots based upon experience and available openings at the discretion of the convener.

RULES FOR PLAY & MEMBER CONDUCT

The Board of Directors has approved and adopted a formal Rules for Play & Member Conduct policy. This policy will encompass all League play. The policy document is posted on the Club's website under “Resources” / “Policies and Waivers” for ease of reference

PLAY / SCHEDULING

The regular season will consist of approximately 21 games over 3 Draws.

  • Regular game times will be Friday at 6:50 pm and 9:05 pm and Saturday at 4:30 pm, 6:45 pm and 9:00 pm. Game times will be rotated to ensure a balanced schedule for all. There may be Sunday games scheduled at 4:45 pm over the course of the season.
  • OCA Rules of Play will be followed as closely as possible.
  • To play a game, teams must have a minimum of three curlers – at least one of whom must be a member of the published team.
  • Teams must alternate male/female or female/male when delivering rocks even when curling with only three players. When playing with only three players, the first two players will deliver three rocks each.
  • The five-rock rule is in effect (i.e. any of the first five rocks located in the “free guard” zone may not be removed from play by the opposing Team until the sixth rock).

LATENESS

The club clock is the official clock. If a Team does not commence play at the designated time (and has not cancelled the ice time and notified the opposing team) the following will apply:

  1. a) If the delay of the start of play is 1-15 minutes, then the non-offending Team receives 1 point and will have last rock in the first end of actual play. One end is considered completed;
  2. b) If the delay of the start of play is 15-30 minutes, then the non-offending Team receives 1 additional point and will have last rock in the first end of actual play. Two ends are considered completed;
  3. c) If play has not started after 30 minutes, then the non-offending Team is declared winner by forfeit. The final score will be recorded as a "Win" for the non-offending Team and a "Loss" for the offending Team.

BELL RULE

The Club clock will be used for all games. The time-of-play will begin at the start of the first Draw, i.e. 6:50 pm on Friday, 4:30 pm on Saturday and 4:45 pm on Sunday.

  • After 1 hour and 40 minutes (15 minutes remaining on the clock) the bell will sound as a reminder for teams to finish the end in play and complete one more end.
  • After 1 hour and 55 minutes the game clock will indicate 0:00 at which time the bell will sound for a second time indicating that regular time has expired and the teams should now be finishing play. No new ends are to be started after this bell.
  • In the interest of safety, the 7th end will be considered underway once the final rock of the team with hammer crosses the delivering tee line in the 6th end.
  • The Club’s objective to have all games completed within 2 hours remains in place.
  • Deliberately delaying a game while playing is not an acceptable practice and is not in keeping with proper curling etiquette.
  • The schedule for each Draw and updated Team standings following each Draw will be posted/distributed as soon as possible.

CANCELLING / RESCHEDULING                                             

Please contact the Club Office (905) 844-6982 to cancel your ice time if your game has to be postponed as soon as you know. Other teams may be able to utilize your sheet for make-up games.

  • Skips are responsible for the rescheduling of games. Contact the Club Office (905) 844-6982 for ice availability.
  • During league play, if a game cannot be played on the scheduled date, the cancelling team is responsible for finding a make-up time that works for their opponent.  The cancelling team should mark the game as a "Loss" if they are unable to make-up the game for any reason (including not being able to find a time agreeable to their opponent). All teams should attempt to be as flexible as possible in scheduling make-up games. Agreeing to a tie for an unplayed game is inconsiderate of other teams in the ladder as the next Draw’s team seedings are calculated based upon W/L/T points awarded.
  • Any make-up games must be completed no later than the last Sunday of each Draw, or as indicated on the draw schedule should Sunday not be available.

SPARES

Detailed Club Sparing Rules are outlined in the Rules for Play & Member Conduct policy document which is posted on the Club's website;

  • Spares must be members of the Oakville Curling Club, eligible to play in the Mixed League and must be a minimum of 17 years of age as of December 31 of the current season.
  • In arranging spares, preference should be given to members who have requested their names be added to the published Spare List.
  • Condensed Sparing Rules for the Mixed League are:
    1. Spares must fill the open position on the team or a lower position.
    2. If you play on a regular team within the Mixed League you can spare for the open position in your own Division, and up to two Divisions lower or any higher Division.
    3. If you play on a regular team within the Mixed League and you are sparing in a division more than 2 levels below your current team’s division, you must play front end. The members of the team you are sparing for will have to adjust their positions to accommodate your playing on the team.
    4. Any non-Mixed League member who’s name is on the published Spare List may spare at any Divisional level and at any team position. Any Mixed League member may have their name published on the Spare List, however will follow the guideline for Mixed League members.
    5. If you do not play on a regular team within the Mixed League and your name is not on the published Spare List of the Mixed League, you must deliver Lead or Second rocks, subject to meeting gender rotation requirements.

SCORING

Tied games will not be broken.  Games will be scored as follows:

DivisionWinTieLoss
A 16 13.5 11
B 15 12.5 10
C 14 11.5 9
D 13 10.5 8
E 12 9.5 7
F 11 8.5 6
G 10 7.5 5
H 9 6.5 4
I 8 5.5 3
J 7 4.5 2
  • Each Team’s win, loss or tie is to be recorded by the Vice.
  • For ranking purposes, 50% of the accumulated points from the previous Draw will be carried forward to the next draw.
  • At the end of each series, teams will be re-seeded for the next draw / playoffs based upon their W/L/T results. Should teams be tied in points after the W/L/T calculations, the seeding tie will be broken by:
    • For a 2 way tie - head to head results. If two teams tied then the team with more wins will be seeded ahead of the other team.
    • For a 3 way tie - head to head amongst the three teams is used. If all tied then the team with the more wins will be seed higher. If they are still tied, then whichever team was ranked higher at the beginning of the series will remain ranked higher
    • For a 4 way tie - head to head amongst the four teams is used. If one team is ranked higher then they are removed and ranked 1st amongst the 4 teams and then a 3-way tie is used for final placings.

PLAYOFFS

Playoffs for each Division will be scheduled following the end of the regular season.

  • All Teams will participate in the Playoffs which will be a single knock-out format.
  • Each team to be composed of two female and two male players. Each team must ice a minimum of three players, two of whom must be regular team members.
  • Spares may only be obtained from the published Spare List or from teams eliminated from the Playoffs. Spares from teams eliminated may only be obtained from Teams in the same Division or a lower Division with the exception of Divisions I and J which may obtain spares from Divisions one or two levels higher. Any spares from other Teams must play their regular position or a higher position.