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SMO Rules

Saturday Morning Open

Our #1 Rule is “Fun and Fellowship!”

Rules:

  • Games are 8 ends. Ties will not be broken.
  • OCC's bell rule will be in effect for our games - for details, see OCC's Rules for Play.
  • Games are played with the "Four Rock Rule".
  • Two 3-person teams may play a 6-rock game on skips' agreement.
  • Other rules are as per OCA and OCC Rules for Play.

Recording Results:

  • Record win, loss, tie

Spares:

  • Use the spares list first although "anytime" members may substitute in any regular games.
  • Spares should play their normal club position.
  • Notify your skip if unable to play and supply the name of the spare.
  • In keeping with the "Fun & Fellowship" rule, only one member of a team must be present for a regular series game.

Playoffs:

  • The team with the best score record of Draw 1 and and the team with the best score record of Draw 2 will be declared the section (Fall/Spring) winners.
  • The tiebreaker rule in the event two or more teams tie:
  1. Team with the best win/loss record
  2. Team with the most wins
  3. Winner of the head/head game (if the teams played each other)
  4. Cutting a deck of cards - highest card wins
  • These two teams will play on the final scheduled date for the coveted league championship.
  • Playoff spares are to be approved by the Saturday Morning Convenor.